Writing rule which states that two causes for the same superpower is bad writing
I've read somewhere that there is this writing rule stating that, for some superpower, it would be less believable if two completely different settings are present in order to obtain the same superpower. In the article, I remember it mentioned in the movie Spiderman (which I've not watched), the protagonist and another character gain the power through different means.
What's this rule and does it have a name?
fantasy world-building rules
New contributor
add a comment |
I've read somewhere that there is this writing rule stating that, for some superpower, it would be less believable if two completely different settings are present in order to obtain the same superpower. In the article, I remember it mentioned in the movie Spiderman (which I've not watched), the protagonist and another character gain the power through different means.
What's this rule and does it have a name?
fantasy world-building rules
New contributor
6
I don't know that rule, but I would disagree. If the superpower is "flying", for example, it's fine if one character got it from a radioactive duck while another got it from a radioactive bumblebee. The only thing that has to be believable is the explanation for them getting their superpowers. Of course if the definition of the superpower is much more narrow, like "flying by antigrav mutations", then it's weird if two character just happen to have the exact same thing, but different reasons for it.
– Spectrosaurus
yesterday
1
Agreed. In Worm (parahumans wordpress.com), we found out near the end (after 1.5million words) of a common cause for all Powers, but the immediate causes are often very different: flying could bemagnetism, telekinesis, controlling birds and riding giant ones from the past, tinker powers to create a flying suit, your forcefield flies and carries you.... it all works.
– April
yesterday
There's an anime called "Needless" about some people having superpowers (such powers called "fragments" in-universe); the story states that there cannot be two people with the same fragment, but at some point there are 3 characters that control fire. Its later revealed that only one of them actually controls fire per se; other manipulates temperature and the other one creates microwaves. As long as there's a plausible explanation, you can make more than one person with the same abilities and different origins to them.
– Josh Part
23 hours ago
2
All the writers who ever worked on the Justice League or the Avengers are quietly moaning.
– Cyn
23 hours ago
add a comment |
I've read somewhere that there is this writing rule stating that, for some superpower, it would be less believable if two completely different settings are present in order to obtain the same superpower. In the article, I remember it mentioned in the movie Spiderman (which I've not watched), the protagonist and another character gain the power through different means.
What's this rule and does it have a name?
fantasy world-building rules
New contributor
I've read somewhere that there is this writing rule stating that, for some superpower, it would be less believable if two completely different settings are present in order to obtain the same superpower. In the article, I remember it mentioned in the movie Spiderman (which I've not watched), the protagonist and another character gain the power through different means.
What's this rule and does it have a name?
fantasy world-building rules
fantasy world-building rules
New contributor
New contributor
edited 11 hours ago
Nicol Bolas
1957
1957
New contributor
asked yesterday
lulalalalulalala
1364
1364
New contributor
New contributor
6
I don't know that rule, but I would disagree. If the superpower is "flying", for example, it's fine if one character got it from a radioactive duck while another got it from a radioactive bumblebee. The only thing that has to be believable is the explanation for them getting their superpowers. Of course if the definition of the superpower is much more narrow, like "flying by antigrav mutations", then it's weird if two character just happen to have the exact same thing, but different reasons for it.
– Spectrosaurus
yesterday
1
Agreed. In Worm (parahumans wordpress.com), we found out near the end (after 1.5million words) of a common cause for all Powers, but the immediate causes are often very different: flying could bemagnetism, telekinesis, controlling birds and riding giant ones from the past, tinker powers to create a flying suit, your forcefield flies and carries you.... it all works.
– April
yesterday
There's an anime called "Needless" about some people having superpowers (such powers called "fragments" in-universe); the story states that there cannot be two people with the same fragment, but at some point there are 3 characters that control fire. Its later revealed that only one of them actually controls fire per se; other manipulates temperature and the other one creates microwaves. As long as there's a plausible explanation, you can make more than one person with the same abilities and different origins to them.
– Josh Part
23 hours ago
2
All the writers who ever worked on the Justice League or the Avengers are quietly moaning.
– Cyn
23 hours ago
add a comment |
6
I don't know that rule, but I would disagree. If the superpower is "flying", for example, it's fine if one character got it from a radioactive duck while another got it from a radioactive bumblebee. The only thing that has to be believable is the explanation for them getting their superpowers. Of course if the definition of the superpower is much more narrow, like "flying by antigrav mutations", then it's weird if two character just happen to have the exact same thing, but different reasons for it.
– Spectrosaurus
yesterday
1
Agreed. In Worm (parahumans wordpress.com), we found out near the end (after 1.5million words) of a common cause for all Powers, but the immediate causes are often very different: flying could bemagnetism, telekinesis, controlling birds and riding giant ones from the past, tinker powers to create a flying suit, your forcefield flies and carries you.... it all works.
– April
yesterday
There's an anime called "Needless" about some people having superpowers (such powers called "fragments" in-universe); the story states that there cannot be two people with the same fragment, but at some point there are 3 characters that control fire. Its later revealed that only one of them actually controls fire per se; other manipulates temperature and the other one creates microwaves. As long as there's a plausible explanation, you can make more than one person with the same abilities and different origins to them.
– Josh Part
23 hours ago
2
All the writers who ever worked on the Justice League or the Avengers are quietly moaning.
– Cyn
23 hours ago
6
6
I don't know that rule, but I would disagree. If the superpower is "flying", for example, it's fine if one character got it from a radioactive duck while another got it from a radioactive bumblebee. The only thing that has to be believable is the explanation for them getting their superpowers. Of course if the definition of the superpower is much more narrow, like "flying by antigrav mutations", then it's weird if two character just happen to have the exact same thing, but different reasons for it.
– Spectrosaurus
yesterday
I don't know that rule, but I would disagree. If the superpower is "flying", for example, it's fine if one character got it from a radioactive duck while another got it from a radioactive bumblebee. The only thing that has to be believable is the explanation for them getting their superpowers. Of course if the definition of the superpower is much more narrow, like "flying by antigrav mutations", then it's weird if two character just happen to have the exact same thing, but different reasons for it.
– Spectrosaurus
yesterday
1
1
Agreed. In Worm (parahumans wordpress.com), we found out near the end (after 1.5million words) of a common cause for all Powers, but the immediate causes are often very different: flying could bemagnetism, telekinesis, controlling birds and riding giant ones from the past, tinker powers to create a flying suit, your forcefield flies and carries you.... it all works.
– April
yesterday
Agreed. In Worm (parahumans wordpress.com), we found out near the end (after 1.5million words) of a common cause for all Powers, but the immediate causes are often very different: flying could bemagnetism, telekinesis, controlling birds and riding giant ones from the past, tinker powers to create a flying suit, your forcefield flies and carries you.... it all works.
– April
yesterday
There's an anime called "Needless" about some people having superpowers (such powers called "fragments" in-universe); the story states that there cannot be two people with the same fragment, but at some point there are 3 characters that control fire. Its later revealed that only one of them actually controls fire per se; other manipulates temperature and the other one creates microwaves. As long as there's a plausible explanation, you can make more than one person with the same abilities and different origins to them.
– Josh Part
23 hours ago
There's an anime called "Needless" about some people having superpowers (such powers called "fragments" in-universe); the story states that there cannot be two people with the same fragment, but at some point there are 3 characters that control fire. Its later revealed that only one of them actually controls fire per se; other manipulates temperature and the other one creates microwaves. As long as there's a plausible explanation, you can make more than one person with the same abilities and different origins to them.
– Josh Part
23 hours ago
2
2
All the writers who ever worked on the Justice League or the Avengers are quietly moaning.
– Cyn
23 hours ago
All the writers who ever worked on the Justice League or the Avengers are quietly moaning.
– Cyn
23 hours ago
add a comment |
5 Answers
5
active
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First, welcome to StackExchange!
Now onto your question: there aren't any enforced rules when it comes to superpowers or even fiction. The closest thing would be a consistency guideline. Consistency, while not a rule, is usually something a reader will be quick to call out if they perceive it to be broken.
When you hear readers complain about a story having many plot-holes, a lack of consistency is sometimes the cause. But what the reader expects to be a constant changes from story to story. As the writer, you set what is believable or unbelievable in your setting.
Take My Hero Academia (Boku no Hīrō Akademia) for example: the story establishes early on that people in that universe are born with superpowers. Their genetics determine what 'quirk' they are born with and from there they can train their power and become stronger, but never change the ability itself. Without getting into any spoilers, the plot deals with a rare example of where that isn't the case. While that may break the consistency established at the beginning of the story, the plot goes on to explain how this happens and what it means in that universe.
The bottom line is: As an author, you determine everything that is a possibility in your world. As long as you give the reader enough information as to how anomalies can occur (or even foreshadow that they may occur), the consistency isn't broken.
add a comment |
I have been researching comics history for a few decades and I have never heard of such a rule. Others in the thread have given examples.
It's true that there are a few stories in which all superpowers have a common source, typically an alien contaminant into the Earth biosphere (J. Michael Straczynski's series Rising Stars and Supreme Power both explore this option, as does the Wild Cards anthology), however these are the exception rather than the rule.
Keep in mind that the most established superhero universes (Marvel and DC), the characters were created in tandem and only after the fact organised into a unified 'universe' ... so you might have the Human Torch (who flies because, I suppose, heat rises) battle the Sub-Mariner (who flies because he has little wings on his feet) ... and there was never any sense of contradiction there.
add a comment |
For something to genuinely be considered a "rule" of writing, which will delineate bad writing from the rest, it generally has to denote something that is hard to do successfully. Given the fact that most Superhero universes violate this rule all the time, and they're currently quite popular, evidence for this rule being able to separate good writing from bad is pretty minimal.
So odds are good this was just a statement from someone who prefers that sort of thing, aggrandizing their own preferences by declaring them to be a "rule".
That having been said, "believe-ability" is an interesting domain. The thing is, in the general Superhero milieu, pretty much anything which does not directly contradict previously established rules is more or less acceptable. To the extent that Superheros are science fiction, they are very clearly on the softer side of it. The softer the sci-fi, the less "believe-able" it needs to be; the audience is pretty willing to swallow a lot of oddball concepts if they are interesting and you're giving them what they're interested in (cool action/etc).
Sci-fi hardness is a useful way to examine this "rule". It is effectively promotes a kind of "One Big Lie (TV Tropes)" style of superpowers and world-building. That is, you pick one, or maybe a few, mechanisms for how superpowers work, and you stick with just that. Different powersets are just a matter of how someone chooses to use the special rules and physical laws you create.
Is that more "believe-able"? Well, it is easier to swallow a single change to reality than the anything-goes style of many superhero universes. Some people may take a work more seriously if it is like reality except for one thing, particularly those who like hard Sci-Fi. And having this kind of focus can lead to some interesting worldbuilding scenarios, which can lead to unique superheroics and the like.
add a comment |
I have never heard of such a rule in writing, but there is a principle of logic that sort of goes along with this: Occam's razor. For those unfamiliar, Occam's Razor is a way of determining the most likely answer to a question by eliminating answers that require the introduction of more assumptions.
It makes more sense if a known and understood cause or principle underlies something as fantastic as super power. There's certainly a benefit to this kind of logic when developing a story.
In comics, for example, while it may be that heroes have radically different backstories on how they gain their powers, there are "acceptable" methods which make sense to readers: Magic, advanced technology, radiation, ancient beings/artifacts of power, and intense mental/spiritual training are all general sources.
Notably, in the case of Spiderman, both Peter Parker and Norman Osborne gain their strength, durability, and quickness from science. In Peter's case a radioactive (genetically modified) spider. In Osborne's case from an experiment attempting to create a super-soldier. Not too different, actually.
However, once a story has established specific instances of a power, near-identical versions are more believable if the source is the same. For example, Marvel's She-Hulk and Red Hulk both gained their powers through the original Hulk. DC's speedsters are all connected to the Speed Force.
Considering the medium, there's considerable latitude, but the principle does hold a certain truth to it.
New contributor
1
Edited as per your suggestion.
– Michael
4 hours ago
add a comment |
I've never heard of that rule but I think it is actually more of mnemonic for not messing up than an actual rule.
The problem it would solve is that you might be tempted to forget that the source of the power is actually part of the definition of the super power as much as the abilities it grants. A super power that has a different source is by definition a different super power even if it grants the exact same abilities. And that should be reflected in the flavour you give to the abilities it grants.
I think your confusion stems from not making a clear distinction between the super power and the abilities it gives. The distinction is not really needed to read or write about super heroes but it is pretty important if you try to make your own supers with unique powers.
I'd suggest reading the rule book for some RPG that has rules for creating super powered characters with custom powers. For example GURPS has expansions for both Supers genre and Powers in general, and the rules explain much of the basic "genre logic".
add a comment |
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5 Answers
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5 Answers
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active
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First, welcome to StackExchange!
Now onto your question: there aren't any enforced rules when it comes to superpowers or even fiction. The closest thing would be a consistency guideline. Consistency, while not a rule, is usually something a reader will be quick to call out if they perceive it to be broken.
When you hear readers complain about a story having many plot-holes, a lack of consistency is sometimes the cause. But what the reader expects to be a constant changes from story to story. As the writer, you set what is believable or unbelievable in your setting.
Take My Hero Academia (Boku no Hīrō Akademia) for example: the story establishes early on that people in that universe are born with superpowers. Their genetics determine what 'quirk' they are born with and from there they can train their power and become stronger, but never change the ability itself. Without getting into any spoilers, the plot deals with a rare example of where that isn't the case. While that may break the consistency established at the beginning of the story, the plot goes on to explain how this happens and what it means in that universe.
The bottom line is: As an author, you determine everything that is a possibility in your world. As long as you give the reader enough information as to how anomalies can occur (or even foreshadow that they may occur), the consistency isn't broken.
add a comment |
First, welcome to StackExchange!
Now onto your question: there aren't any enforced rules when it comes to superpowers or even fiction. The closest thing would be a consistency guideline. Consistency, while not a rule, is usually something a reader will be quick to call out if they perceive it to be broken.
When you hear readers complain about a story having many plot-holes, a lack of consistency is sometimes the cause. But what the reader expects to be a constant changes from story to story. As the writer, you set what is believable or unbelievable in your setting.
Take My Hero Academia (Boku no Hīrō Akademia) for example: the story establishes early on that people in that universe are born with superpowers. Their genetics determine what 'quirk' they are born with and from there they can train their power and become stronger, but never change the ability itself. Without getting into any spoilers, the plot deals with a rare example of where that isn't the case. While that may break the consistency established at the beginning of the story, the plot goes on to explain how this happens and what it means in that universe.
The bottom line is: As an author, you determine everything that is a possibility in your world. As long as you give the reader enough information as to how anomalies can occur (or even foreshadow that they may occur), the consistency isn't broken.
add a comment |
First, welcome to StackExchange!
Now onto your question: there aren't any enforced rules when it comes to superpowers or even fiction. The closest thing would be a consistency guideline. Consistency, while not a rule, is usually something a reader will be quick to call out if they perceive it to be broken.
When you hear readers complain about a story having many plot-holes, a lack of consistency is sometimes the cause. But what the reader expects to be a constant changes from story to story. As the writer, you set what is believable or unbelievable in your setting.
Take My Hero Academia (Boku no Hīrō Akademia) for example: the story establishes early on that people in that universe are born with superpowers. Their genetics determine what 'quirk' they are born with and from there they can train their power and become stronger, but never change the ability itself. Without getting into any spoilers, the plot deals with a rare example of where that isn't the case. While that may break the consistency established at the beginning of the story, the plot goes on to explain how this happens and what it means in that universe.
The bottom line is: As an author, you determine everything that is a possibility in your world. As long as you give the reader enough information as to how anomalies can occur (or even foreshadow that they may occur), the consistency isn't broken.
First, welcome to StackExchange!
Now onto your question: there aren't any enforced rules when it comes to superpowers or even fiction. The closest thing would be a consistency guideline. Consistency, while not a rule, is usually something a reader will be quick to call out if they perceive it to be broken.
When you hear readers complain about a story having many plot-holes, a lack of consistency is sometimes the cause. But what the reader expects to be a constant changes from story to story. As the writer, you set what is believable or unbelievable in your setting.
Take My Hero Academia (Boku no Hīrō Akademia) for example: the story establishes early on that people in that universe are born with superpowers. Their genetics determine what 'quirk' they are born with and from there they can train their power and become stronger, but never change the ability itself. Without getting into any spoilers, the plot deals with a rare example of where that isn't the case. While that may break the consistency established at the beginning of the story, the plot goes on to explain how this happens and what it means in that universe.
The bottom line is: As an author, you determine everything that is a possibility in your world. As long as you give the reader enough information as to how anomalies can occur (or even foreshadow that they may occur), the consistency isn't broken.
answered yesterday
RoboticArchangelRoboticArchangel
1035
1035
add a comment |
add a comment |
I have been researching comics history for a few decades and I have never heard of such a rule. Others in the thread have given examples.
It's true that there are a few stories in which all superpowers have a common source, typically an alien contaminant into the Earth biosphere (J. Michael Straczynski's series Rising Stars and Supreme Power both explore this option, as does the Wild Cards anthology), however these are the exception rather than the rule.
Keep in mind that the most established superhero universes (Marvel and DC), the characters were created in tandem and only after the fact organised into a unified 'universe' ... so you might have the Human Torch (who flies because, I suppose, heat rises) battle the Sub-Mariner (who flies because he has little wings on his feet) ... and there was never any sense of contradiction there.
add a comment |
I have been researching comics history for a few decades and I have never heard of such a rule. Others in the thread have given examples.
It's true that there are a few stories in which all superpowers have a common source, typically an alien contaminant into the Earth biosphere (J. Michael Straczynski's series Rising Stars and Supreme Power both explore this option, as does the Wild Cards anthology), however these are the exception rather than the rule.
Keep in mind that the most established superhero universes (Marvel and DC), the characters were created in tandem and only after the fact organised into a unified 'universe' ... so you might have the Human Torch (who flies because, I suppose, heat rises) battle the Sub-Mariner (who flies because he has little wings on his feet) ... and there was never any sense of contradiction there.
add a comment |
I have been researching comics history for a few decades and I have never heard of such a rule. Others in the thread have given examples.
It's true that there are a few stories in which all superpowers have a common source, typically an alien contaminant into the Earth biosphere (J. Michael Straczynski's series Rising Stars and Supreme Power both explore this option, as does the Wild Cards anthology), however these are the exception rather than the rule.
Keep in mind that the most established superhero universes (Marvel and DC), the characters were created in tandem and only after the fact organised into a unified 'universe' ... so you might have the Human Torch (who flies because, I suppose, heat rises) battle the Sub-Mariner (who flies because he has little wings on his feet) ... and there was never any sense of contradiction there.
I have been researching comics history for a few decades and I have never heard of such a rule. Others in the thread have given examples.
It's true that there are a few stories in which all superpowers have a common source, typically an alien contaminant into the Earth biosphere (J. Michael Straczynski's series Rising Stars and Supreme Power both explore this option, as does the Wild Cards anthology), however these are the exception rather than the rule.
Keep in mind that the most established superhero universes (Marvel and DC), the characters were created in tandem and only after the fact organised into a unified 'universe' ... so you might have the Human Torch (who flies because, I suppose, heat rises) battle the Sub-Mariner (who flies because he has little wings on his feet) ... and there was never any sense of contradiction there.
answered 23 hours ago
El CadejoEl Cadejo
4562
4562
add a comment |
add a comment |
For something to genuinely be considered a "rule" of writing, which will delineate bad writing from the rest, it generally has to denote something that is hard to do successfully. Given the fact that most Superhero universes violate this rule all the time, and they're currently quite popular, evidence for this rule being able to separate good writing from bad is pretty minimal.
So odds are good this was just a statement from someone who prefers that sort of thing, aggrandizing their own preferences by declaring them to be a "rule".
That having been said, "believe-ability" is an interesting domain. The thing is, in the general Superhero milieu, pretty much anything which does not directly contradict previously established rules is more or less acceptable. To the extent that Superheros are science fiction, they are very clearly on the softer side of it. The softer the sci-fi, the less "believe-able" it needs to be; the audience is pretty willing to swallow a lot of oddball concepts if they are interesting and you're giving them what they're interested in (cool action/etc).
Sci-fi hardness is a useful way to examine this "rule". It is effectively promotes a kind of "One Big Lie (TV Tropes)" style of superpowers and world-building. That is, you pick one, or maybe a few, mechanisms for how superpowers work, and you stick with just that. Different powersets are just a matter of how someone chooses to use the special rules and physical laws you create.
Is that more "believe-able"? Well, it is easier to swallow a single change to reality than the anything-goes style of many superhero universes. Some people may take a work more seriously if it is like reality except for one thing, particularly those who like hard Sci-Fi. And having this kind of focus can lead to some interesting worldbuilding scenarios, which can lead to unique superheroics and the like.
add a comment |
For something to genuinely be considered a "rule" of writing, which will delineate bad writing from the rest, it generally has to denote something that is hard to do successfully. Given the fact that most Superhero universes violate this rule all the time, and they're currently quite popular, evidence for this rule being able to separate good writing from bad is pretty minimal.
So odds are good this was just a statement from someone who prefers that sort of thing, aggrandizing their own preferences by declaring them to be a "rule".
That having been said, "believe-ability" is an interesting domain. The thing is, in the general Superhero milieu, pretty much anything which does not directly contradict previously established rules is more or less acceptable. To the extent that Superheros are science fiction, they are very clearly on the softer side of it. The softer the sci-fi, the less "believe-able" it needs to be; the audience is pretty willing to swallow a lot of oddball concepts if they are interesting and you're giving them what they're interested in (cool action/etc).
Sci-fi hardness is a useful way to examine this "rule". It is effectively promotes a kind of "One Big Lie (TV Tropes)" style of superpowers and world-building. That is, you pick one, or maybe a few, mechanisms for how superpowers work, and you stick with just that. Different powersets are just a matter of how someone chooses to use the special rules and physical laws you create.
Is that more "believe-able"? Well, it is easier to swallow a single change to reality than the anything-goes style of many superhero universes. Some people may take a work more seriously if it is like reality except for one thing, particularly those who like hard Sci-Fi. And having this kind of focus can lead to some interesting worldbuilding scenarios, which can lead to unique superheroics and the like.
add a comment |
For something to genuinely be considered a "rule" of writing, which will delineate bad writing from the rest, it generally has to denote something that is hard to do successfully. Given the fact that most Superhero universes violate this rule all the time, and they're currently quite popular, evidence for this rule being able to separate good writing from bad is pretty minimal.
So odds are good this was just a statement from someone who prefers that sort of thing, aggrandizing their own preferences by declaring them to be a "rule".
That having been said, "believe-ability" is an interesting domain. The thing is, in the general Superhero milieu, pretty much anything which does not directly contradict previously established rules is more or less acceptable. To the extent that Superheros are science fiction, they are very clearly on the softer side of it. The softer the sci-fi, the less "believe-able" it needs to be; the audience is pretty willing to swallow a lot of oddball concepts if they are interesting and you're giving them what they're interested in (cool action/etc).
Sci-fi hardness is a useful way to examine this "rule". It is effectively promotes a kind of "One Big Lie (TV Tropes)" style of superpowers and world-building. That is, you pick one, or maybe a few, mechanisms for how superpowers work, and you stick with just that. Different powersets are just a matter of how someone chooses to use the special rules and physical laws you create.
Is that more "believe-able"? Well, it is easier to swallow a single change to reality than the anything-goes style of many superhero universes. Some people may take a work more seriously if it is like reality except for one thing, particularly those who like hard Sci-Fi. And having this kind of focus can lead to some interesting worldbuilding scenarios, which can lead to unique superheroics and the like.
For something to genuinely be considered a "rule" of writing, which will delineate bad writing from the rest, it generally has to denote something that is hard to do successfully. Given the fact that most Superhero universes violate this rule all the time, and they're currently quite popular, evidence for this rule being able to separate good writing from bad is pretty minimal.
So odds are good this was just a statement from someone who prefers that sort of thing, aggrandizing their own preferences by declaring them to be a "rule".
That having been said, "believe-ability" is an interesting domain. The thing is, in the general Superhero milieu, pretty much anything which does not directly contradict previously established rules is more or less acceptable. To the extent that Superheros are science fiction, they are very clearly on the softer side of it. The softer the sci-fi, the less "believe-able" it needs to be; the audience is pretty willing to swallow a lot of oddball concepts if they are interesting and you're giving them what they're interested in (cool action/etc).
Sci-fi hardness is a useful way to examine this "rule". It is effectively promotes a kind of "One Big Lie (TV Tropes)" style of superpowers and world-building. That is, you pick one, or maybe a few, mechanisms for how superpowers work, and you stick with just that. Different powersets are just a matter of how someone chooses to use the special rules and physical laws you create.
Is that more "believe-able"? Well, it is easier to swallow a single change to reality than the anything-goes style of many superhero universes. Some people may take a work more seriously if it is like reality except for one thing, particularly those who like hard Sci-Fi. And having this kind of focus can lead to some interesting worldbuilding scenarios, which can lead to unique superheroics and the like.
answered 19 hours ago
Nicol BolasNicol Bolas
1957
1957
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I have never heard of such a rule in writing, but there is a principle of logic that sort of goes along with this: Occam's razor. For those unfamiliar, Occam's Razor is a way of determining the most likely answer to a question by eliminating answers that require the introduction of more assumptions.
It makes more sense if a known and understood cause or principle underlies something as fantastic as super power. There's certainly a benefit to this kind of logic when developing a story.
In comics, for example, while it may be that heroes have radically different backstories on how they gain their powers, there are "acceptable" methods which make sense to readers: Magic, advanced technology, radiation, ancient beings/artifacts of power, and intense mental/spiritual training are all general sources.
Notably, in the case of Spiderman, both Peter Parker and Norman Osborne gain their strength, durability, and quickness from science. In Peter's case a radioactive (genetically modified) spider. In Osborne's case from an experiment attempting to create a super-soldier. Not too different, actually.
However, once a story has established specific instances of a power, near-identical versions are more believable if the source is the same. For example, Marvel's She-Hulk and Red Hulk both gained their powers through the original Hulk. DC's speedsters are all connected to the Speed Force.
Considering the medium, there's considerable latitude, but the principle does hold a certain truth to it.
New contributor
1
Edited as per your suggestion.
– Michael
4 hours ago
add a comment |
I have never heard of such a rule in writing, but there is a principle of logic that sort of goes along with this: Occam's razor. For those unfamiliar, Occam's Razor is a way of determining the most likely answer to a question by eliminating answers that require the introduction of more assumptions.
It makes more sense if a known and understood cause or principle underlies something as fantastic as super power. There's certainly a benefit to this kind of logic when developing a story.
In comics, for example, while it may be that heroes have radically different backstories on how they gain their powers, there are "acceptable" methods which make sense to readers: Magic, advanced technology, radiation, ancient beings/artifacts of power, and intense mental/spiritual training are all general sources.
Notably, in the case of Spiderman, both Peter Parker and Norman Osborne gain their strength, durability, and quickness from science. In Peter's case a radioactive (genetically modified) spider. In Osborne's case from an experiment attempting to create a super-soldier. Not too different, actually.
However, once a story has established specific instances of a power, near-identical versions are more believable if the source is the same. For example, Marvel's She-Hulk and Red Hulk both gained their powers through the original Hulk. DC's speedsters are all connected to the Speed Force.
Considering the medium, there's considerable latitude, but the principle does hold a certain truth to it.
New contributor
1
Edited as per your suggestion.
– Michael
4 hours ago
add a comment |
I have never heard of such a rule in writing, but there is a principle of logic that sort of goes along with this: Occam's razor. For those unfamiliar, Occam's Razor is a way of determining the most likely answer to a question by eliminating answers that require the introduction of more assumptions.
It makes more sense if a known and understood cause or principle underlies something as fantastic as super power. There's certainly a benefit to this kind of logic when developing a story.
In comics, for example, while it may be that heroes have radically different backstories on how they gain their powers, there are "acceptable" methods which make sense to readers: Magic, advanced technology, radiation, ancient beings/artifacts of power, and intense mental/spiritual training are all general sources.
Notably, in the case of Spiderman, both Peter Parker and Norman Osborne gain their strength, durability, and quickness from science. In Peter's case a radioactive (genetically modified) spider. In Osborne's case from an experiment attempting to create a super-soldier. Not too different, actually.
However, once a story has established specific instances of a power, near-identical versions are more believable if the source is the same. For example, Marvel's She-Hulk and Red Hulk both gained their powers through the original Hulk. DC's speedsters are all connected to the Speed Force.
Considering the medium, there's considerable latitude, but the principle does hold a certain truth to it.
New contributor
I have never heard of such a rule in writing, but there is a principle of logic that sort of goes along with this: Occam's razor. For those unfamiliar, Occam's Razor is a way of determining the most likely answer to a question by eliminating answers that require the introduction of more assumptions.
It makes more sense if a known and understood cause or principle underlies something as fantastic as super power. There's certainly a benefit to this kind of logic when developing a story.
In comics, for example, while it may be that heroes have radically different backstories on how they gain their powers, there are "acceptable" methods which make sense to readers: Magic, advanced technology, radiation, ancient beings/artifacts of power, and intense mental/spiritual training are all general sources.
Notably, in the case of Spiderman, both Peter Parker and Norman Osborne gain their strength, durability, and quickness from science. In Peter's case a radioactive (genetically modified) spider. In Osborne's case from an experiment attempting to create a super-soldier. Not too different, actually.
However, once a story has established specific instances of a power, near-identical versions are more believable if the source is the same. For example, Marvel's She-Hulk and Red Hulk both gained their powers through the original Hulk. DC's speedsters are all connected to the Speed Force.
Considering the medium, there's considerable latitude, but the principle does hold a certain truth to it.
New contributor
edited 4 hours ago
New contributor
answered 6 hours ago
MichaelMichael
1513
1513
New contributor
New contributor
1
Edited as per your suggestion.
– Michael
4 hours ago
add a comment |
1
Edited as per your suggestion.
– Michael
4 hours ago
1
1
Edited as per your suggestion.
– Michael
4 hours ago
Edited as per your suggestion.
– Michael
4 hours ago
add a comment |
I've never heard of that rule but I think it is actually more of mnemonic for not messing up than an actual rule.
The problem it would solve is that you might be tempted to forget that the source of the power is actually part of the definition of the super power as much as the abilities it grants. A super power that has a different source is by definition a different super power even if it grants the exact same abilities. And that should be reflected in the flavour you give to the abilities it grants.
I think your confusion stems from not making a clear distinction between the super power and the abilities it gives. The distinction is not really needed to read or write about super heroes but it is pretty important if you try to make your own supers with unique powers.
I'd suggest reading the rule book for some RPG that has rules for creating super powered characters with custom powers. For example GURPS has expansions for both Supers genre and Powers in general, and the rules explain much of the basic "genre logic".
add a comment |
I've never heard of that rule but I think it is actually more of mnemonic for not messing up than an actual rule.
The problem it would solve is that you might be tempted to forget that the source of the power is actually part of the definition of the super power as much as the abilities it grants. A super power that has a different source is by definition a different super power even if it grants the exact same abilities. And that should be reflected in the flavour you give to the abilities it grants.
I think your confusion stems from not making a clear distinction between the super power and the abilities it gives. The distinction is not really needed to read or write about super heroes but it is pretty important if you try to make your own supers with unique powers.
I'd suggest reading the rule book for some RPG that has rules for creating super powered characters with custom powers. For example GURPS has expansions for both Supers genre and Powers in general, and the rules explain much of the basic "genre logic".
add a comment |
I've never heard of that rule but I think it is actually more of mnemonic for not messing up than an actual rule.
The problem it would solve is that you might be tempted to forget that the source of the power is actually part of the definition of the super power as much as the abilities it grants. A super power that has a different source is by definition a different super power even if it grants the exact same abilities. And that should be reflected in the flavour you give to the abilities it grants.
I think your confusion stems from not making a clear distinction between the super power and the abilities it gives. The distinction is not really needed to read or write about super heroes but it is pretty important if you try to make your own supers with unique powers.
I'd suggest reading the rule book for some RPG that has rules for creating super powered characters with custom powers. For example GURPS has expansions for both Supers genre and Powers in general, and the rules explain much of the basic "genre logic".
I've never heard of that rule but I think it is actually more of mnemonic for not messing up than an actual rule.
The problem it would solve is that you might be tempted to forget that the source of the power is actually part of the definition of the super power as much as the abilities it grants. A super power that has a different source is by definition a different super power even if it grants the exact same abilities. And that should be reflected in the flavour you give to the abilities it grants.
I think your confusion stems from not making a clear distinction between the super power and the abilities it gives. The distinction is not really needed to read or write about super heroes but it is pretty important if you try to make your own supers with unique powers.
I'd suggest reading the rule book for some RPG that has rules for creating super powered characters with custom powers. For example GURPS has expansions for both Supers genre and Powers in general, and the rules explain much of the basic "genre logic".
answered 21 mins ago
Ville NiemiVille Niemi
1,58747
1,58747
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6
I don't know that rule, but I would disagree. If the superpower is "flying", for example, it's fine if one character got it from a radioactive duck while another got it from a radioactive bumblebee. The only thing that has to be believable is the explanation for them getting their superpowers. Of course if the definition of the superpower is much more narrow, like "flying by antigrav mutations", then it's weird if two character just happen to have the exact same thing, but different reasons for it.
– Spectrosaurus
yesterday
1
Agreed. In Worm (parahumans wordpress.com), we found out near the end (after 1.5million words) of a common cause for all Powers, but the immediate causes are often very different: flying could bemagnetism, telekinesis, controlling birds and riding giant ones from the past, tinker powers to create a flying suit, your forcefield flies and carries you.... it all works.
– April
yesterday
There's an anime called "Needless" about some people having superpowers (such powers called "fragments" in-universe); the story states that there cannot be two people with the same fragment, but at some point there are 3 characters that control fire. Its later revealed that only one of them actually controls fire per se; other manipulates temperature and the other one creates microwaves. As long as there's a plausible explanation, you can make more than one person with the same abilities and different origins to them.
– Josh Part
23 hours ago
2
All the writers who ever worked on the Justice League or the Avengers are quietly moaning.
– Cyn
23 hours ago