What is the most effective way of iterating a std::vector and why?





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22















In terms of space-time complexity which of the following is best way to iterate over a std::vector and why?



Way 1:



for(std::vector<T>::iterator it = v.begin(); it != v.end(); ++it) {
/* std::cout << *it; ... */
}


Way 2:



for(std::vector<int>::size_type i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 3:



for(size_t i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 4:



for(auto const& value: a) {
/* std::cout << value; ... */









share|improve this question




















  • 2





    Possible duplicate of What are the complexity guarantees of the standard containers?

    – Michael Chourdakis
    yesterday






  • 15





    They are equivalent. Sometimes the compiler may even turn one into the other.

    – Marc Glisse
    yesterday








  • 10





    Way 5: for(auto&& value: a) { is the best.

    – Bathsheba
    yesterday








  • 7





    They are equally effective. If you want to know which one is more efficient, consider changing the title of the question.

    – Marco13
    yesterday






  • 2





    You are missing an alternative: NOT re-computing v.size() every single iteration...

    – Matthieu M.
    yesterday


















22















In terms of space-time complexity which of the following is best way to iterate over a std::vector and why?



Way 1:



for(std::vector<T>::iterator it = v.begin(); it != v.end(); ++it) {
/* std::cout << *it; ... */
}


Way 2:



for(std::vector<int>::size_type i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 3:



for(size_t i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 4:



for(auto const& value: a) {
/* std::cout << value; ... */









share|improve this question




















  • 2





    Possible duplicate of What are the complexity guarantees of the standard containers?

    – Michael Chourdakis
    yesterday






  • 15





    They are equivalent. Sometimes the compiler may even turn one into the other.

    – Marc Glisse
    yesterday








  • 10





    Way 5: for(auto&& value: a) { is the best.

    – Bathsheba
    yesterday








  • 7





    They are equally effective. If you want to know which one is more efficient, consider changing the title of the question.

    – Marco13
    yesterday






  • 2





    You are missing an alternative: NOT re-computing v.size() every single iteration...

    – Matthieu M.
    yesterday














22












22








22


3






In terms of space-time complexity which of the following is best way to iterate over a std::vector and why?



Way 1:



for(std::vector<T>::iterator it = v.begin(); it != v.end(); ++it) {
/* std::cout << *it; ... */
}


Way 2:



for(std::vector<int>::size_type i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 3:



for(size_t i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 4:



for(auto const& value: a) {
/* std::cout << value; ... */









share|improve this question
















In terms of space-time complexity which of the following is best way to iterate over a std::vector and why?



Way 1:



for(std::vector<T>::iterator it = v.begin(); it != v.end(); ++it) {
/* std::cout << *it; ... */
}


Way 2:



for(std::vector<int>::size_type i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 3:



for(size_t i = 0; i != v.size(); i++) {
/* std::cout << v[i]; ... */
}


Way 4:



for(auto const& value: a) {
/* std::cout << value; ... */






c++ performance stl iterator






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share|improve this question













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share|improve this question








edited yesterday









mch

5,44821733




5,44821733










asked yesterday









getsuhagetsuha

1296




1296








  • 2





    Possible duplicate of What are the complexity guarantees of the standard containers?

    – Michael Chourdakis
    yesterday






  • 15





    They are equivalent. Sometimes the compiler may even turn one into the other.

    – Marc Glisse
    yesterday








  • 10





    Way 5: for(auto&& value: a) { is the best.

    – Bathsheba
    yesterday








  • 7





    They are equally effective. If you want to know which one is more efficient, consider changing the title of the question.

    – Marco13
    yesterday






  • 2





    You are missing an alternative: NOT re-computing v.size() every single iteration...

    – Matthieu M.
    yesterday














  • 2





    Possible duplicate of What are the complexity guarantees of the standard containers?

    – Michael Chourdakis
    yesterday






  • 15





    They are equivalent. Sometimes the compiler may even turn one into the other.

    – Marc Glisse
    yesterday








  • 10





    Way 5: for(auto&& value: a) { is the best.

    – Bathsheba
    yesterday








  • 7





    They are equally effective. If you want to know which one is more efficient, consider changing the title of the question.

    – Marco13
    yesterday






  • 2





    You are missing an alternative: NOT re-computing v.size() every single iteration...

    – Matthieu M.
    yesterday








2




2





Possible duplicate of What are the complexity guarantees of the standard containers?

– Michael Chourdakis
yesterday





Possible duplicate of What are the complexity guarantees of the standard containers?

– Michael Chourdakis
yesterday




15




15





They are equivalent. Sometimes the compiler may even turn one into the other.

– Marc Glisse
yesterday







They are equivalent. Sometimes the compiler may even turn one into the other.

– Marc Glisse
yesterday






10




10





Way 5: for(auto&& value: a) { is the best.

– Bathsheba
yesterday







Way 5: for(auto&& value: a) { is the best.

– Bathsheba
yesterday






7




7





They are equally effective. If you want to know which one is more efficient, consider changing the title of the question.

– Marco13
yesterday





They are equally effective. If you want to know which one is more efficient, consider changing the title of the question.

– Marco13
yesterday




2




2





You are missing an alternative: NOT re-computing v.size() every single iteration...

– Matthieu M.
yesterday





You are missing an alternative: NOT re-computing v.size() every single iteration...

– Matthieu M.
yesterday












8 Answers
8






active

oldest

votes


















33














First of all, Way 2 and Way 3 are identical in practically all standard library implementations.



Apart from that, the options you posted are almost equivalent. The only notable difference is that in Way 1 and Way 2/3, you rely on the compiler to optimize the call to v.end() and v.size() out. If that assumption is correct, there is no performance difference between the loops.



If it's not, Way 4 is the most efficient. Recall how a range based for loop expands to



{
auto && __range = range_expression ;
auto __begin = begin_expr ;
auto __end = end_expr ;
for ( ; __begin != __end; ++__begin) {
range_declaration = *__begin;
loop_statement
}
}


The important part here is that this guarantees the end_expr to be evaluated only once. Also note that for the range based for loop to be the most efficient iteration, you must not change how the dereferencing of the iterator is handled, e.g.



for (auto value: a) { /* ... */ }


this copies each element of the vector into the loop variable value, which is likely to be slower than for (const auto& value : a), depending on the size of the elements in the vector.



Note that with the parallel algorithm facilities in C++17, you can also try out



#include <algorithm>
#include <execution>

std::for_each(std::par_unseq, a.cbegin(), a.cend(),
(const auto& e) { /* do stuff... */ });


but whether this is faster than an ordinary loop depends on may circumstantial details.






share|improve this answer





















  • 1





    Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

    – bremen_matt
    yesterday








  • 2





    @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

    – opa
    yesterday











  • The parallel versions? That is, std::par_unseq

    – bremen_matt
    20 hours ago











  • I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

    – bremen_matt
    20 hours ago











  • One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

    – bremen_matt
    20 hours ago



















10














Addition to lubgr's answer:



Unless you discover via profiling the code in question to be a bottleneck, efficiency (which you probably meant instead of 'effectivity') shouldn't be your first concern, at least not on this level of code. Much more important are code readability and maintainability! So you should select the loop variant that reads best, which usually is way 4.



Indices can be useful if you have steps greater than 1 (whyever you would need to...):



for(size_t i = 0; i < v.size(); i += 2) { ... }


While += 2 per se is legal on iterators, too, you risk undefined behaviour at loop end if the vector has odd size because you increment past the one past the end position! (Generally spoken: If you increment by n, you get UB if size is not an exact multiple of n.) So you need additional code to catch this, while you don't with the index variant...






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  • To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

    – YSC
    yesterday





















9














Prefer iterators over indices/keys.



While for vector or array there should be no difference between either form1, it is a good habit to get into for other containers.



1As long as you use instead of .at() for accesssing by index, of course.





Memorize the end-bound.



Recomputing the end-bound at each iteration is inefficient for two reasons:




  • In general: a local variable is not aliased, which is more optimizer-friendly.

  • On containers other than vector: computing the end/size could be a bit more expensive.


You can do so as a one-liner:



for (auto it = vec.begin(), end = vec.end(); it != end; ++it) { ... }


(This is an exception to the general prohibition on declaring a single variable at a time.)





Use the for-each loop form.



The for-each loop form will automatically:




  • Use iterators.

  • Memorize the end-bound.


Thus:



for (/*...*/ value : vec) { ... }




Take built-in types by values, other types by reference.



There is a non-obvious trade-off between taking an element by value and taking an element by reference:




  • Taking an element by reference avoids a copy, which can be an expensive operation.

  • Taking an element by value is more optimizer-friendly1.


At the extremes, the choice should be obvious:




  • Built-in types (int, std::int64_t, void*, ...) should be taken by value.

  • Potentially allocating types (std::string, ...) should be taken by reference.


In the middle, or when faced with generic code, I would recommend starting with references: it's better to avoid a performance cliff than attempting to squeeze out the last cycle.



Thus, the general form is:



for (auto& element : vec) { ... }


And if you are dealing with a built-in:



for (int element : vec) { ... }


1This is a general principle of optimization, actually: local variables are friendlier than pointers/references because the optimizer knows all the potential aliases (or absence, thereof) of the local variable.






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  • 2





    Out of interest, why didn't you consider for (auto&& element : vec)?

    – Bathsheba
    yesterday






  • 3





    @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

    – Matthieu M.
    yesterday



















2














The lazy answer: The complexities are equivalent.




  • The time complexity of all solutions is Θ(n).

  • The space complexity of all solutions is Θ(1).


The constant factors involved in the various solutions are implementation details. If you need numbers, you're probably best off benchmarking the different solutions on your particular target system.



It may help to store v.size() rsp. v.end(), although these are usually inlined, so such optimizations may not be needed, or performed automatically.



Note that indexing (without memoizing v.size()) is the only way to correctly deal with a loop body that may add additional elements (using push_back()). However, most use cases do not need this extra flexibility.






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    1














    For completeness, I wanted to mention that your loop might want to change the size of the vector.



    std::vector<int> v = get_some_data();
    for (std::size_t i=0; i<v.size(); ++i)
    {
    int x = some_function(v[i]);
    if(x) v.push_back(x);
    }


    In such an example you have to use indices and you have to re-evaluate v.size() in every iteration.



    If you do the same with a range-based for loop or with iterators, you might end up with undefined behavior since adding new elements to a vector might invalidate your iterators.



    By the way, I prefer to use while-loops for such cases over for-loops but that's another story.






    share|improve this answer
























    • An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

      – davidbak
      yesterday



















    1














    It depends to a large extent on what you mean by "effective".



    Other answers have mentioned efficiency, but I'm going to focus on the (IMO) most important purpose of C++ code: to convey your intent to other programmers¹.



    From this perspective, method 4 is clearly the most effective. Not just because there are fewer characters to read, but mainly because there's less cognitive load: we don't need to check whether the bounds or step size are unusual, whether the loop iteration variable (i or it) is used or modified anywhere else, whether there's a typo or copy/paste error such as for (auto i = 0u; i < v1.size(); ++i) { std::cout << v2[i]; }, or dozens of other possibilities.



    Quick quiz: Given std::vector<int> v1, v2, v3;, how many of the following loops are correct?



    for (auto it = v1.cbegin();  it != v1.end();  ++it)
    {
    std::cout << v1[i];
    }

    for (auto i = 0u; i < v2.size(); ++i)
    {
    std::cout << v1[i];
    }

    for (auto const i: v3)
    {
    std::cout << i;
    }


    Expressing the loop control as clearly as possible allows the developer's mind to hold more understanding of the high-level logic, rather than being cluttered with implementation details - after all, this is why we're using C++ in the first place!





    ¹ To be clear, when I'm writing code, I consider the most important "other programmer" to be Future Me, trying to understand, "Who wrote this rubbish?"...






    share|improve this answer































      1














      Prefer method 4, std::for_each (if you really must), or method 5/6:



      void method5(std::vector<float>& v) {
      for(std::vector<float>::iterator it = v.begin(), e = v.end(); it != e; ++it) {
      *it *= *it;
      }
      }
      void method6(std::vector<float>& v) {
      auto ptr = v.data();
      for(std::size_t i = 0, n = v.size(); i != n; i++) {
      ptr[i] *= ptr[i];
      }
      }


      The first 3 methods can suffer from issues of pointer aliasing (as alluded to in previous answers), but are all equally bad. Given that it's possible another thread may be accessing the vector, most compilers will play it safe, and re-evaluate end() and size() in each iteration. This will prevent all SIMD optimisations.



      You can see proof here:



      https://godbolt.org/z/BchhmU



      You'll notice that only 4/5/6 make use of the vmulps SIMD instructions, where as 1/2/3 only ever use the non-SIMD vmulss instructiuon.



      Note: I'm using VC++ in the godbolt link because it demonstrates the problem nicely. The same problem does occur with gcc/clang, but it's not easy to demonstrate it with godbolt - you usually need to disassemble your DSO to see this happening.






      share|improve this answer































        0














        All of the ways you listed have identical time complexity and identical space complexity (no surprise there).



        Using the for(auto& value : v) syntax is marginally more efficient, because with the other methods, the compiler may re-load v.size() and v.end() from memory every time you do the test, whereas with for(auto& value : v) this never occurs (it only loads the begin() and end() iterators once).



        We can observe a comparison of the assembly produced by each method here: https://godbolt.org/z/LnJF6p



        On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2.






        share|improve this answer
























        • "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

          – Cody Gray
          yesterday












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        8 Answers
        8






        active

        oldest

        votes








        8 Answers
        8






        active

        oldest

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        active

        oldest

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        active

        oldest

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        33














        First of all, Way 2 and Way 3 are identical in practically all standard library implementations.



        Apart from that, the options you posted are almost equivalent. The only notable difference is that in Way 1 and Way 2/3, you rely on the compiler to optimize the call to v.end() and v.size() out. If that assumption is correct, there is no performance difference between the loops.



        If it's not, Way 4 is the most efficient. Recall how a range based for loop expands to



        {
        auto && __range = range_expression ;
        auto __begin = begin_expr ;
        auto __end = end_expr ;
        for ( ; __begin != __end; ++__begin) {
        range_declaration = *__begin;
        loop_statement
        }
        }


        The important part here is that this guarantees the end_expr to be evaluated only once. Also note that for the range based for loop to be the most efficient iteration, you must not change how the dereferencing of the iterator is handled, e.g.



        for (auto value: a) { /* ... */ }


        this copies each element of the vector into the loop variable value, which is likely to be slower than for (const auto& value : a), depending on the size of the elements in the vector.



        Note that with the parallel algorithm facilities in C++17, you can also try out



        #include <algorithm>
        #include <execution>

        std::for_each(std::par_unseq, a.cbegin(), a.cend(),
        (const auto& e) { /* do stuff... */ });


        but whether this is faster than an ordinary loop depends on may circumstantial details.






        share|improve this answer





















        • 1





          Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

          – bremen_matt
          yesterday








        • 2





          @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

          – opa
          yesterday











        • The parallel versions? That is, std::par_unseq

          – bremen_matt
          20 hours ago











        • I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

          – bremen_matt
          20 hours ago











        • One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

          – bremen_matt
          20 hours ago
















        33














        First of all, Way 2 and Way 3 are identical in practically all standard library implementations.



        Apart from that, the options you posted are almost equivalent. The only notable difference is that in Way 1 and Way 2/3, you rely on the compiler to optimize the call to v.end() and v.size() out. If that assumption is correct, there is no performance difference between the loops.



        If it's not, Way 4 is the most efficient. Recall how a range based for loop expands to



        {
        auto && __range = range_expression ;
        auto __begin = begin_expr ;
        auto __end = end_expr ;
        for ( ; __begin != __end; ++__begin) {
        range_declaration = *__begin;
        loop_statement
        }
        }


        The important part here is that this guarantees the end_expr to be evaluated only once. Also note that for the range based for loop to be the most efficient iteration, you must not change how the dereferencing of the iterator is handled, e.g.



        for (auto value: a) { /* ... */ }


        this copies each element of the vector into the loop variable value, which is likely to be slower than for (const auto& value : a), depending on the size of the elements in the vector.



        Note that with the parallel algorithm facilities in C++17, you can also try out



        #include <algorithm>
        #include <execution>

        std::for_each(std::par_unseq, a.cbegin(), a.cend(),
        (const auto& e) { /* do stuff... */ });


        but whether this is faster than an ordinary loop depends on may circumstantial details.






        share|improve this answer





















        • 1





          Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

          – bremen_matt
          yesterday








        • 2





          @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

          – opa
          yesterday











        • The parallel versions? That is, std::par_unseq

          – bremen_matt
          20 hours ago











        • I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

          – bremen_matt
          20 hours ago











        • One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

          – bremen_matt
          20 hours ago














        33












        33








        33







        First of all, Way 2 and Way 3 are identical in practically all standard library implementations.



        Apart from that, the options you posted are almost equivalent. The only notable difference is that in Way 1 and Way 2/3, you rely on the compiler to optimize the call to v.end() and v.size() out. If that assumption is correct, there is no performance difference between the loops.



        If it's not, Way 4 is the most efficient. Recall how a range based for loop expands to



        {
        auto && __range = range_expression ;
        auto __begin = begin_expr ;
        auto __end = end_expr ;
        for ( ; __begin != __end; ++__begin) {
        range_declaration = *__begin;
        loop_statement
        }
        }


        The important part here is that this guarantees the end_expr to be evaluated only once. Also note that for the range based for loop to be the most efficient iteration, you must not change how the dereferencing of the iterator is handled, e.g.



        for (auto value: a) { /* ... */ }


        this copies each element of the vector into the loop variable value, which is likely to be slower than for (const auto& value : a), depending on the size of the elements in the vector.



        Note that with the parallel algorithm facilities in C++17, you can also try out



        #include <algorithm>
        #include <execution>

        std::for_each(std::par_unseq, a.cbegin(), a.cend(),
        (const auto& e) { /* do stuff... */ });


        but whether this is faster than an ordinary loop depends on may circumstantial details.






        share|improve this answer















        First of all, Way 2 and Way 3 are identical in practically all standard library implementations.



        Apart from that, the options you posted are almost equivalent. The only notable difference is that in Way 1 and Way 2/3, you rely on the compiler to optimize the call to v.end() and v.size() out. If that assumption is correct, there is no performance difference between the loops.



        If it's not, Way 4 is the most efficient. Recall how a range based for loop expands to



        {
        auto && __range = range_expression ;
        auto __begin = begin_expr ;
        auto __end = end_expr ;
        for ( ; __begin != __end; ++__begin) {
        range_declaration = *__begin;
        loop_statement
        }
        }


        The important part here is that this guarantees the end_expr to be evaluated only once. Also note that for the range based for loop to be the most efficient iteration, you must not change how the dereferencing of the iterator is handled, e.g.



        for (auto value: a) { /* ... */ }


        this copies each element of the vector into the loop variable value, which is likely to be slower than for (const auto& value : a), depending on the size of the elements in the vector.



        Note that with the parallel algorithm facilities in C++17, you can also try out



        #include <algorithm>
        #include <execution>

        std::for_each(std::par_unseq, a.cbegin(), a.cend(),
        (const auto& e) { /* do stuff... */ });


        but whether this is faster than an ordinary loop depends on may circumstantial details.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday

























        answered yesterday









        lubgrlubgr

        15.4k32354




        15.4k32354








        • 1





          Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

          – bremen_matt
          yesterday








        • 2





          @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

          – opa
          yesterday











        • The parallel versions? That is, std::par_unseq

          – bremen_matt
          20 hours ago











        • I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

          – bremen_matt
          20 hours ago











        • One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

          – bremen_matt
          20 hours ago














        • 1





          Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

          – bremen_matt
          yesterday








        • 2





          @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

          – opa
          yesterday











        • The parallel versions? That is, std::par_unseq

          – bremen_matt
          20 hours ago











        • I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

          – bremen_matt
          20 hours ago











        • One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

          – bremen_matt
          20 hours ago








        1




        1





        Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

        – bremen_matt
        yesterday







        Good luck finding those C++17 features in a compiler. Those features are virtually non existant. I wish the compilers would just implement the Intel STL version and be done with it already

        – bremen_matt
        yesterday






        2




        2





        @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

        – opa
        yesterday





        @bremen_matt AFAIK, GCC is really the odd man out here, and both clang and MSVC implement this already?

        – opa
        yesterday













        The parallel versions? That is, std::par_unseq

        – bremen_matt
        20 hours ago





        The parallel versions? That is, std::par_unseq

        – bremen_matt
        20 hours ago













        I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

        – bremen_matt
        20 hours ago





        I don't know about that... I can't get a simple code to compile with either GCC head or Clang head: wandbox.org/permlink/cnCxFscI0SWV1UF0

        – bremen_matt
        20 hours ago













        One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

        – bremen_matt
        20 hours ago





        One place I found tracking the progress is: en.cppreference.com/w/cpp/compiler_support

        – bremen_matt
        20 hours ago













        10














        Addition to lubgr's answer:



        Unless you discover via profiling the code in question to be a bottleneck, efficiency (which you probably meant instead of 'effectivity') shouldn't be your first concern, at least not on this level of code. Much more important are code readability and maintainability! So you should select the loop variant that reads best, which usually is way 4.



        Indices can be useful if you have steps greater than 1 (whyever you would need to...):



        for(size_t i = 0; i < v.size(); i += 2) { ... }


        While += 2 per se is legal on iterators, too, you risk undefined behaviour at loop end if the vector has odd size because you increment past the one past the end position! (Generally spoken: If you increment by n, you get UB if size is not an exact multiple of n.) So you need additional code to catch this, while you don't with the index variant...






        share|improve this answer


























        • To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

          – YSC
          yesterday


















        10














        Addition to lubgr's answer:



        Unless you discover via profiling the code in question to be a bottleneck, efficiency (which you probably meant instead of 'effectivity') shouldn't be your first concern, at least not on this level of code. Much more important are code readability and maintainability! So you should select the loop variant that reads best, which usually is way 4.



        Indices can be useful if you have steps greater than 1 (whyever you would need to...):



        for(size_t i = 0; i < v.size(); i += 2) { ... }


        While += 2 per se is legal on iterators, too, you risk undefined behaviour at loop end if the vector has odd size because you increment past the one past the end position! (Generally spoken: If you increment by n, you get UB if size is not an exact multiple of n.) So you need additional code to catch this, while you don't with the index variant...






        share|improve this answer


























        • To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

          – YSC
          yesterday
















        10












        10








        10







        Addition to lubgr's answer:



        Unless you discover via profiling the code in question to be a bottleneck, efficiency (which you probably meant instead of 'effectivity') shouldn't be your first concern, at least not on this level of code. Much more important are code readability and maintainability! So you should select the loop variant that reads best, which usually is way 4.



        Indices can be useful if you have steps greater than 1 (whyever you would need to...):



        for(size_t i = 0; i < v.size(); i += 2) { ... }


        While += 2 per se is legal on iterators, too, you risk undefined behaviour at loop end if the vector has odd size because you increment past the one past the end position! (Generally spoken: If you increment by n, you get UB if size is not an exact multiple of n.) So you need additional code to catch this, while you don't with the index variant...






        share|improve this answer















        Addition to lubgr's answer:



        Unless you discover via profiling the code in question to be a bottleneck, efficiency (which you probably meant instead of 'effectivity') shouldn't be your first concern, at least not on this level of code. Much more important are code readability and maintainability! So you should select the loop variant that reads best, which usually is way 4.



        Indices can be useful if you have steps greater than 1 (whyever you would need to...):



        for(size_t i = 0; i < v.size(); i += 2) { ... }


        While += 2 per se is legal on iterators, too, you risk undefined behaviour at loop end if the vector has odd size because you increment past the one past the end position! (Generally spoken: If you increment by n, you get UB if size is not an exact multiple of n.) So you need additional code to catch this, while you don't with the index variant...







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday









        Toby Speight

        17.5k134469




        17.5k134469










        answered yesterday









        AconcaguaAconcagua

        13.5k32446




        13.5k32446













        • To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

          – YSC
          yesterday





















        • To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

          – YSC
          yesterday



















        To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

        – YSC
        yesterday







        To add on why this should not be considered: either the compiler cannot optimize this and there is no point to use the tools provided by the Standard Library (<vector>, <algorithm>, etc.) if you expect a minimum of performance; either it does (and it does and losing time and effort on this minor difference never matters unless you pinpoint through a profiler a bottleneck in your implementation.

        – YSC
        yesterday













        9














        Prefer iterators over indices/keys.



        While for vector or array there should be no difference between either form1, it is a good habit to get into for other containers.



        1As long as you use instead of .at() for accesssing by index, of course.





        Memorize the end-bound.



        Recomputing the end-bound at each iteration is inefficient for two reasons:




        • In general: a local variable is not aliased, which is more optimizer-friendly.

        • On containers other than vector: computing the end/size could be a bit more expensive.


        You can do so as a one-liner:



        for (auto it = vec.begin(), end = vec.end(); it != end; ++it) { ... }


        (This is an exception to the general prohibition on declaring a single variable at a time.)





        Use the for-each loop form.



        The for-each loop form will automatically:




        • Use iterators.

        • Memorize the end-bound.


        Thus:



        for (/*...*/ value : vec) { ... }




        Take built-in types by values, other types by reference.



        There is a non-obvious trade-off between taking an element by value and taking an element by reference:




        • Taking an element by reference avoids a copy, which can be an expensive operation.

        • Taking an element by value is more optimizer-friendly1.


        At the extremes, the choice should be obvious:




        • Built-in types (int, std::int64_t, void*, ...) should be taken by value.

        • Potentially allocating types (std::string, ...) should be taken by reference.


        In the middle, or when faced with generic code, I would recommend starting with references: it's better to avoid a performance cliff than attempting to squeeze out the last cycle.



        Thus, the general form is:



        for (auto& element : vec) { ... }


        And if you are dealing with a built-in:



        for (int element : vec) { ... }


        1This is a general principle of optimization, actually: local variables are friendlier than pointers/references because the optimizer knows all the potential aliases (or absence, thereof) of the local variable.






        share|improve this answer





















        • 2





          Out of interest, why didn't you consider for (auto&& element : vec)?

          – Bathsheba
          yesterday






        • 3





          @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

          – Matthieu M.
          yesterday
















        9














        Prefer iterators over indices/keys.



        While for vector or array there should be no difference between either form1, it is a good habit to get into for other containers.



        1As long as you use instead of .at() for accesssing by index, of course.





        Memorize the end-bound.



        Recomputing the end-bound at each iteration is inefficient for two reasons:




        • In general: a local variable is not aliased, which is more optimizer-friendly.

        • On containers other than vector: computing the end/size could be a bit more expensive.


        You can do so as a one-liner:



        for (auto it = vec.begin(), end = vec.end(); it != end; ++it) { ... }


        (This is an exception to the general prohibition on declaring a single variable at a time.)





        Use the for-each loop form.



        The for-each loop form will automatically:




        • Use iterators.

        • Memorize the end-bound.


        Thus:



        for (/*...*/ value : vec) { ... }




        Take built-in types by values, other types by reference.



        There is a non-obvious trade-off between taking an element by value and taking an element by reference:




        • Taking an element by reference avoids a copy, which can be an expensive operation.

        • Taking an element by value is more optimizer-friendly1.


        At the extremes, the choice should be obvious:




        • Built-in types (int, std::int64_t, void*, ...) should be taken by value.

        • Potentially allocating types (std::string, ...) should be taken by reference.


        In the middle, or when faced with generic code, I would recommend starting with references: it's better to avoid a performance cliff than attempting to squeeze out the last cycle.



        Thus, the general form is:



        for (auto& element : vec) { ... }


        And if you are dealing with a built-in:



        for (int element : vec) { ... }


        1This is a general principle of optimization, actually: local variables are friendlier than pointers/references because the optimizer knows all the potential aliases (or absence, thereof) of the local variable.






        share|improve this answer





















        • 2





          Out of interest, why didn't you consider for (auto&& element : vec)?

          – Bathsheba
          yesterday






        • 3





          @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

          – Matthieu M.
          yesterday














        9












        9








        9







        Prefer iterators over indices/keys.



        While for vector or array there should be no difference between either form1, it is a good habit to get into for other containers.



        1As long as you use instead of .at() for accesssing by index, of course.





        Memorize the end-bound.



        Recomputing the end-bound at each iteration is inefficient for two reasons:




        • In general: a local variable is not aliased, which is more optimizer-friendly.

        • On containers other than vector: computing the end/size could be a bit more expensive.


        You can do so as a one-liner:



        for (auto it = vec.begin(), end = vec.end(); it != end; ++it) { ... }


        (This is an exception to the general prohibition on declaring a single variable at a time.)





        Use the for-each loop form.



        The for-each loop form will automatically:




        • Use iterators.

        • Memorize the end-bound.


        Thus:



        for (/*...*/ value : vec) { ... }




        Take built-in types by values, other types by reference.



        There is a non-obvious trade-off between taking an element by value and taking an element by reference:




        • Taking an element by reference avoids a copy, which can be an expensive operation.

        • Taking an element by value is more optimizer-friendly1.


        At the extremes, the choice should be obvious:




        • Built-in types (int, std::int64_t, void*, ...) should be taken by value.

        • Potentially allocating types (std::string, ...) should be taken by reference.


        In the middle, or when faced with generic code, I would recommend starting with references: it's better to avoid a performance cliff than attempting to squeeze out the last cycle.



        Thus, the general form is:



        for (auto& element : vec) { ... }


        And if you are dealing with a built-in:



        for (int element : vec) { ... }


        1This is a general principle of optimization, actually: local variables are friendlier than pointers/references because the optimizer knows all the potential aliases (or absence, thereof) of the local variable.






        share|improve this answer















        Prefer iterators over indices/keys.



        While for vector or array there should be no difference between either form1, it is a good habit to get into for other containers.



        1As long as you use instead of .at() for accesssing by index, of course.





        Memorize the end-bound.



        Recomputing the end-bound at each iteration is inefficient for two reasons:




        • In general: a local variable is not aliased, which is more optimizer-friendly.

        • On containers other than vector: computing the end/size could be a bit more expensive.


        You can do so as a one-liner:



        for (auto it = vec.begin(), end = vec.end(); it != end; ++it) { ... }


        (This is an exception to the general prohibition on declaring a single variable at a time.)





        Use the for-each loop form.



        The for-each loop form will automatically:




        • Use iterators.

        • Memorize the end-bound.


        Thus:



        for (/*...*/ value : vec) { ... }




        Take built-in types by values, other types by reference.



        There is a non-obvious trade-off between taking an element by value and taking an element by reference:




        • Taking an element by reference avoids a copy, which can be an expensive operation.

        • Taking an element by value is more optimizer-friendly1.


        At the extremes, the choice should be obvious:




        • Built-in types (int, std::int64_t, void*, ...) should be taken by value.

        • Potentially allocating types (std::string, ...) should be taken by reference.


        In the middle, or when faced with generic code, I would recommend starting with references: it's better to avoid a performance cliff than attempting to squeeze out the last cycle.



        Thus, the general form is:



        for (auto& element : vec) { ... }


        And if you are dealing with a built-in:



        for (int element : vec) { ... }


        1This is a general principle of optimization, actually: local variables are friendlier than pointers/references because the optimizer knows all the potential aliases (or absence, thereof) of the local variable.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday









        Cody Gray

        195k35384475




        195k35384475










        answered yesterday









        Matthieu M.Matthieu M.

        206k29284521




        206k29284521








        • 2





          Out of interest, why didn't you consider for (auto&& element : vec)?

          – Bathsheba
          yesterday






        • 3





          @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

          – Matthieu M.
          yesterday














        • 2





          Out of interest, why didn't you consider for (auto&& element : vec)?

          – Bathsheba
          yesterday






        • 3





          @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

          – Matthieu M.
          yesterday








        2




        2





        Out of interest, why didn't you consider for (auto&& element : vec)?

        – Bathsheba
        yesterday





        Out of interest, why didn't you consider for (auto&& element : vec)?

        – Bathsheba
        yesterday




        3




        3





        @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

        – Matthieu M.
        yesterday





        @Bathsheba: I find it confusing. We know that it will be a reference, so why mark it as a universal reference?

        – Matthieu M.
        yesterday











        2














        The lazy answer: The complexities are equivalent.




        • The time complexity of all solutions is Θ(n).

        • The space complexity of all solutions is Θ(1).


        The constant factors involved in the various solutions are implementation details. If you need numbers, you're probably best off benchmarking the different solutions on your particular target system.



        It may help to store v.size() rsp. v.end(), although these are usually inlined, so such optimizations may not be needed, or performed automatically.



        Note that indexing (without memoizing v.size()) is the only way to correctly deal with a loop body that may add additional elements (using push_back()). However, most use cases do not need this extra flexibility.






        share|improve this answer




























          2














          The lazy answer: The complexities are equivalent.




          • The time complexity of all solutions is Θ(n).

          • The space complexity of all solutions is Θ(1).


          The constant factors involved in the various solutions are implementation details. If you need numbers, you're probably best off benchmarking the different solutions on your particular target system.



          It may help to store v.size() rsp. v.end(), although these are usually inlined, so such optimizations may not be needed, or performed automatically.



          Note that indexing (without memoizing v.size()) is the only way to correctly deal with a loop body that may add additional elements (using push_back()). However, most use cases do not need this extra flexibility.






          share|improve this answer


























            2












            2








            2







            The lazy answer: The complexities are equivalent.




            • The time complexity of all solutions is Θ(n).

            • The space complexity of all solutions is Θ(1).


            The constant factors involved in the various solutions are implementation details. If you need numbers, you're probably best off benchmarking the different solutions on your particular target system.



            It may help to store v.size() rsp. v.end(), although these are usually inlined, so such optimizations may not be needed, or performed automatically.



            Note that indexing (without memoizing v.size()) is the only way to correctly deal with a loop body that may add additional elements (using push_back()). However, most use cases do not need this extra flexibility.






            share|improve this answer













            The lazy answer: The complexities are equivalent.




            • The time complexity of all solutions is Θ(n).

            • The space complexity of all solutions is Θ(1).


            The constant factors involved in the various solutions are implementation details. If you need numbers, you're probably best off benchmarking the different solutions on your particular target system.



            It may help to store v.size() rsp. v.end(), although these are usually inlined, so such optimizations may not be needed, or performed automatically.



            Note that indexing (without memoizing v.size()) is the only way to correctly deal with a loop body that may add additional elements (using push_back()). However, most use cases do not need this extra flexibility.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered yesterday









            Arne VogelArne Vogel

            5,00521326




            5,00521326























                1














                For completeness, I wanted to mention that your loop might want to change the size of the vector.



                std::vector<int> v = get_some_data();
                for (std::size_t i=0; i<v.size(); ++i)
                {
                int x = some_function(v[i]);
                if(x) v.push_back(x);
                }


                In such an example you have to use indices and you have to re-evaluate v.size() in every iteration.



                If you do the same with a range-based for loop or with iterators, you might end up with undefined behavior since adding new elements to a vector might invalidate your iterators.



                By the way, I prefer to use while-loops for such cases over for-loops but that's another story.






                share|improve this answer
























                • An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

                  – davidbak
                  yesterday
















                1














                For completeness, I wanted to mention that your loop might want to change the size of the vector.



                std::vector<int> v = get_some_data();
                for (std::size_t i=0; i<v.size(); ++i)
                {
                int x = some_function(v[i]);
                if(x) v.push_back(x);
                }


                In such an example you have to use indices and you have to re-evaluate v.size() in every iteration.



                If you do the same with a range-based for loop or with iterators, you might end up with undefined behavior since adding new elements to a vector might invalidate your iterators.



                By the way, I prefer to use while-loops for such cases over for-loops but that's another story.






                share|improve this answer
























                • An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

                  – davidbak
                  yesterday














                1












                1








                1







                For completeness, I wanted to mention that your loop might want to change the size of the vector.



                std::vector<int> v = get_some_data();
                for (std::size_t i=0; i<v.size(); ++i)
                {
                int x = some_function(v[i]);
                if(x) v.push_back(x);
                }


                In such an example you have to use indices and you have to re-evaluate v.size() in every iteration.



                If you do the same with a range-based for loop or with iterators, you might end up with undefined behavior since adding new elements to a vector might invalidate your iterators.



                By the way, I prefer to use while-loops for such cases over for-loops but that's another story.






                share|improve this answer













                For completeness, I wanted to mention that your loop might want to change the size of the vector.



                std::vector<int> v = get_some_data();
                for (std::size_t i=0; i<v.size(); ++i)
                {
                int x = some_function(v[i]);
                if(x) v.push_back(x);
                }


                In such an example you have to use indices and you have to re-evaluate v.size() in every iteration.



                If you do the same with a range-based for loop or with iterators, you might end up with undefined behavior since adding new elements to a vector might invalidate your iterators.



                By the way, I prefer to use while-loops for such cases over for-loops but that's another story.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered yesterday









                Handy999Handy999

                69018




                69018













                • An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

                  – davidbak
                  yesterday



















                • An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

                  – davidbak
                  yesterday

















                An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

                – davidbak
                yesterday





                An important supplemental answer because the OP's question specifically called out iterating over std::vector - as opposed to iterating over an arbitrary STL-ish container.

                – davidbak
                yesterday











                1














                It depends to a large extent on what you mean by "effective".



                Other answers have mentioned efficiency, but I'm going to focus on the (IMO) most important purpose of C++ code: to convey your intent to other programmers¹.



                From this perspective, method 4 is clearly the most effective. Not just because there are fewer characters to read, but mainly because there's less cognitive load: we don't need to check whether the bounds or step size are unusual, whether the loop iteration variable (i or it) is used or modified anywhere else, whether there's a typo or copy/paste error such as for (auto i = 0u; i < v1.size(); ++i) { std::cout << v2[i]; }, or dozens of other possibilities.



                Quick quiz: Given std::vector<int> v1, v2, v3;, how many of the following loops are correct?



                for (auto it = v1.cbegin();  it != v1.end();  ++it)
                {
                std::cout << v1[i];
                }

                for (auto i = 0u; i < v2.size(); ++i)
                {
                std::cout << v1[i];
                }

                for (auto const i: v3)
                {
                std::cout << i;
                }


                Expressing the loop control as clearly as possible allows the developer's mind to hold more understanding of the high-level logic, rather than being cluttered with implementation details - after all, this is why we're using C++ in the first place!





                ¹ To be clear, when I'm writing code, I consider the most important "other programmer" to be Future Me, trying to understand, "Who wrote this rubbish?"...






                share|improve this answer




























                  1














                  It depends to a large extent on what you mean by "effective".



                  Other answers have mentioned efficiency, but I'm going to focus on the (IMO) most important purpose of C++ code: to convey your intent to other programmers¹.



                  From this perspective, method 4 is clearly the most effective. Not just because there are fewer characters to read, but mainly because there's less cognitive load: we don't need to check whether the bounds or step size are unusual, whether the loop iteration variable (i or it) is used or modified anywhere else, whether there's a typo or copy/paste error such as for (auto i = 0u; i < v1.size(); ++i) { std::cout << v2[i]; }, or dozens of other possibilities.



                  Quick quiz: Given std::vector<int> v1, v2, v3;, how many of the following loops are correct?



                  for (auto it = v1.cbegin();  it != v1.end();  ++it)
                  {
                  std::cout << v1[i];
                  }

                  for (auto i = 0u; i < v2.size(); ++i)
                  {
                  std::cout << v1[i];
                  }

                  for (auto const i: v3)
                  {
                  std::cout << i;
                  }


                  Expressing the loop control as clearly as possible allows the developer's mind to hold more understanding of the high-level logic, rather than being cluttered with implementation details - after all, this is why we're using C++ in the first place!





                  ¹ To be clear, when I'm writing code, I consider the most important "other programmer" to be Future Me, trying to understand, "Who wrote this rubbish?"...






                  share|improve this answer


























                    1












                    1








                    1







                    It depends to a large extent on what you mean by "effective".



                    Other answers have mentioned efficiency, but I'm going to focus on the (IMO) most important purpose of C++ code: to convey your intent to other programmers¹.



                    From this perspective, method 4 is clearly the most effective. Not just because there are fewer characters to read, but mainly because there's less cognitive load: we don't need to check whether the bounds or step size are unusual, whether the loop iteration variable (i or it) is used or modified anywhere else, whether there's a typo or copy/paste error such as for (auto i = 0u; i < v1.size(); ++i) { std::cout << v2[i]; }, or dozens of other possibilities.



                    Quick quiz: Given std::vector<int> v1, v2, v3;, how many of the following loops are correct?



                    for (auto it = v1.cbegin();  it != v1.end();  ++it)
                    {
                    std::cout << v1[i];
                    }

                    for (auto i = 0u; i < v2.size(); ++i)
                    {
                    std::cout << v1[i];
                    }

                    for (auto const i: v3)
                    {
                    std::cout << i;
                    }


                    Expressing the loop control as clearly as possible allows the developer's mind to hold more understanding of the high-level logic, rather than being cluttered with implementation details - after all, this is why we're using C++ in the first place!





                    ¹ To be clear, when I'm writing code, I consider the most important "other programmer" to be Future Me, trying to understand, "Who wrote this rubbish?"...






                    share|improve this answer













                    It depends to a large extent on what you mean by "effective".



                    Other answers have mentioned efficiency, but I'm going to focus on the (IMO) most important purpose of C++ code: to convey your intent to other programmers¹.



                    From this perspective, method 4 is clearly the most effective. Not just because there are fewer characters to read, but mainly because there's less cognitive load: we don't need to check whether the bounds or step size are unusual, whether the loop iteration variable (i or it) is used or modified anywhere else, whether there's a typo or copy/paste error such as for (auto i = 0u; i < v1.size(); ++i) { std::cout << v2[i]; }, or dozens of other possibilities.



                    Quick quiz: Given std::vector<int> v1, v2, v3;, how many of the following loops are correct?



                    for (auto it = v1.cbegin();  it != v1.end();  ++it)
                    {
                    std::cout << v1[i];
                    }

                    for (auto i = 0u; i < v2.size(); ++i)
                    {
                    std::cout << v1[i];
                    }

                    for (auto const i: v3)
                    {
                    std::cout << i;
                    }


                    Expressing the loop control as clearly as possible allows the developer's mind to hold more understanding of the high-level logic, rather than being cluttered with implementation details - after all, this is why we're using C++ in the first place!





                    ¹ To be clear, when I'm writing code, I consider the most important "other programmer" to be Future Me, trying to understand, "Who wrote this rubbish?"...







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered yesterday









                    Toby SpeightToby Speight

                    17.5k134469




                    17.5k134469























                        1














                        Prefer method 4, std::for_each (if you really must), or method 5/6:



                        void method5(std::vector<float>& v) {
                        for(std::vector<float>::iterator it = v.begin(), e = v.end(); it != e; ++it) {
                        *it *= *it;
                        }
                        }
                        void method6(std::vector<float>& v) {
                        auto ptr = v.data();
                        for(std::size_t i = 0, n = v.size(); i != n; i++) {
                        ptr[i] *= ptr[i];
                        }
                        }


                        The first 3 methods can suffer from issues of pointer aliasing (as alluded to in previous answers), but are all equally bad. Given that it's possible another thread may be accessing the vector, most compilers will play it safe, and re-evaluate end() and size() in each iteration. This will prevent all SIMD optimisations.



                        You can see proof here:



                        https://godbolt.org/z/BchhmU



                        You'll notice that only 4/5/6 make use of the vmulps SIMD instructions, where as 1/2/3 only ever use the non-SIMD vmulss instructiuon.



                        Note: I'm using VC++ in the godbolt link because it demonstrates the problem nicely. The same problem does occur with gcc/clang, but it's not easy to demonstrate it with godbolt - you usually need to disassemble your DSO to see this happening.






                        share|improve this answer




























                          1














                          Prefer method 4, std::for_each (if you really must), or method 5/6:



                          void method5(std::vector<float>& v) {
                          for(std::vector<float>::iterator it = v.begin(), e = v.end(); it != e; ++it) {
                          *it *= *it;
                          }
                          }
                          void method6(std::vector<float>& v) {
                          auto ptr = v.data();
                          for(std::size_t i = 0, n = v.size(); i != n; i++) {
                          ptr[i] *= ptr[i];
                          }
                          }


                          The first 3 methods can suffer from issues of pointer aliasing (as alluded to in previous answers), but are all equally bad. Given that it's possible another thread may be accessing the vector, most compilers will play it safe, and re-evaluate end() and size() in each iteration. This will prevent all SIMD optimisations.



                          You can see proof here:



                          https://godbolt.org/z/BchhmU



                          You'll notice that only 4/5/6 make use of the vmulps SIMD instructions, where as 1/2/3 only ever use the non-SIMD vmulss instructiuon.



                          Note: I'm using VC++ in the godbolt link because it demonstrates the problem nicely. The same problem does occur with gcc/clang, but it's not easy to demonstrate it with godbolt - you usually need to disassemble your DSO to see this happening.






                          share|improve this answer


























                            1












                            1








                            1







                            Prefer method 4, std::for_each (if you really must), or method 5/6:



                            void method5(std::vector<float>& v) {
                            for(std::vector<float>::iterator it = v.begin(), e = v.end(); it != e; ++it) {
                            *it *= *it;
                            }
                            }
                            void method6(std::vector<float>& v) {
                            auto ptr = v.data();
                            for(std::size_t i = 0, n = v.size(); i != n; i++) {
                            ptr[i] *= ptr[i];
                            }
                            }


                            The first 3 methods can suffer from issues of pointer aliasing (as alluded to in previous answers), but are all equally bad. Given that it's possible another thread may be accessing the vector, most compilers will play it safe, and re-evaluate end() and size() in each iteration. This will prevent all SIMD optimisations.



                            You can see proof here:



                            https://godbolt.org/z/BchhmU



                            You'll notice that only 4/5/6 make use of the vmulps SIMD instructions, where as 1/2/3 only ever use the non-SIMD vmulss instructiuon.



                            Note: I'm using VC++ in the godbolt link because it demonstrates the problem nicely. The same problem does occur with gcc/clang, but it's not easy to demonstrate it with godbolt - you usually need to disassemble your DSO to see this happening.






                            share|improve this answer













                            Prefer method 4, std::for_each (if you really must), or method 5/6:



                            void method5(std::vector<float>& v) {
                            for(std::vector<float>::iterator it = v.begin(), e = v.end(); it != e; ++it) {
                            *it *= *it;
                            }
                            }
                            void method6(std::vector<float>& v) {
                            auto ptr = v.data();
                            for(std::size_t i = 0, n = v.size(); i != n; i++) {
                            ptr[i] *= ptr[i];
                            }
                            }


                            The first 3 methods can suffer from issues of pointer aliasing (as alluded to in previous answers), but are all equally bad. Given that it's possible another thread may be accessing the vector, most compilers will play it safe, and re-evaluate end() and size() in each iteration. This will prevent all SIMD optimisations.



                            You can see proof here:



                            https://godbolt.org/z/BchhmU



                            You'll notice that only 4/5/6 make use of the vmulps SIMD instructions, where as 1/2/3 only ever use the non-SIMD vmulss instructiuon.



                            Note: I'm using VC++ in the godbolt link because it demonstrates the problem nicely. The same problem does occur with gcc/clang, but it's not easy to demonstrate it with godbolt - you usually need to disassemble your DSO to see this happening.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered yesterday









                            robtheblokerobthebloke

                            30114




                            30114























                                0














                                All of the ways you listed have identical time complexity and identical space complexity (no surprise there).



                                Using the for(auto& value : v) syntax is marginally more efficient, because with the other methods, the compiler may re-load v.size() and v.end() from memory every time you do the test, whereas with for(auto& value : v) this never occurs (it only loads the begin() and end() iterators once).



                                We can observe a comparison of the assembly produced by each method here: https://godbolt.org/z/LnJF6p



                                On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2.






                                share|improve this answer
























                                • "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

                                  – Cody Gray
                                  yesterday
















                                0














                                All of the ways you listed have identical time complexity and identical space complexity (no surprise there).



                                Using the for(auto& value : v) syntax is marginally more efficient, because with the other methods, the compiler may re-load v.size() and v.end() from memory every time you do the test, whereas with for(auto& value : v) this never occurs (it only loads the begin() and end() iterators once).



                                We can observe a comparison of the assembly produced by each method here: https://godbolt.org/z/LnJF6p



                                On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2.






                                share|improve this answer
























                                • "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

                                  – Cody Gray
                                  yesterday














                                0












                                0








                                0







                                All of the ways you listed have identical time complexity and identical space complexity (no surprise there).



                                Using the for(auto& value : v) syntax is marginally more efficient, because with the other methods, the compiler may re-load v.size() and v.end() from memory every time you do the test, whereas with for(auto& value : v) this never occurs (it only loads the begin() and end() iterators once).



                                We can observe a comparison of the assembly produced by each method here: https://godbolt.org/z/LnJF6p



                                On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2.






                                share|improve this answer













                                All of the ways you listed have identical time complexity and identical space complexity (no surprise there).



                                Using the for(auto& value : v) syntax is marginally more efficient, because with the other methods, the compiler may re-load v.size() and v.end() from memory every time you do the test, whereas with for(auto& value : v) this never occurs (it only loads the begin() and end() iterators once).



                                We can observe a comparison of the assembly produced by each method here: https://godbolt.org/z/LnJF6p



                                On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2.







                                share|improve this answer












                                share|improve this answer



                                share|improve this answer










                                answered yesterday









                                Jorge PerezJorge Perez

                                2,126819




                                2,126819













                                • "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

                                  – Cody Gray
                                  yesterday



















                                • "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

                                  – Cody Gray
                                  yesterday

















                                "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

                                – Cody Gray
                                yesterday





                                "On a somewhat funny note, the compiler implements method3 as a jmp instruction to method2." It does that because the backend code generator knows that they are equivalent (in other words, they produce exactly the same machine code).

                                – Cody Gray
                                yesterday


















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